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SR_BRG08.QLE
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Text File
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1997-09-04
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5KB
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154 lines
// QOOLE
// Brushes: 9
// Entities: 1
// Objects: 11
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00
( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 8
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.000000, 32.000000, 8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (4.000000, 1.000000, 0.250000)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.000000, 31.000000, 28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4, 5, 6, 7, 8, 9, 10
} // Object 2
{ // Object 3 : Tri Prism (3 sided)
Position: (88.000000, 29.000000, -6.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.099998, 0.115942, 0.250000)
Brush: 1
} // Object 3
{ // Object 4 : Tri Prism (3 sided)
Position: (30.000000, 29.000000, -6.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.100000, 0.115942, 0.250000)
Brush: 2
} // Object 4
{ // Object 5 : Tri Prism (3 sided)
Position: (-28.000000, 29.000000, -6.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.100000, 0.115942, 0.250000)
Brush: 3
} // Object 5
{ // Object 6 : Tri Prism (3 sided)
Position: (-88.000000, 29.000000, -6.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.099998, 0.115942, 0.250000)
Brush: 4
} // Object 6
{ // Object 7 : Tri Prism (3 sided)
Position: (-88.000000, -29.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.115942, 0.250000)
Brush: 5
} // Object 7
{ // Object 8 : Tri Prism (3 sided)
Position: (-28.000000, -29.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.100000, 0.115942, 0.250000)
Brush: 6
} // Object 8
{ // Object 9 : Tri Prism (3 sided)
Position: (30.000000, -29.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.100000, 0.115942, 0.250000)
Brush: 7
} // Object 9
{ // Object 10 : Tri Prism (3 sided)
Position: (88.000000, -29.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.115942, 0.250000)
Brush: 8
} // Object 10